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AI Debug

AI Debug is designed for compact logic review.

It removes much of the mechanical Blueprint representation and presents semantic pseudocode with source references.

Output header

# AI Debug | AI logic review only | non-reversible

Example shape

state:
  GrabbedComponent: PrimitiveComponent?

input RightMouseButton:  # n1
  pressed:
    trace = LineTraceSingle(...)  # n2-7
    if trace.result:
      GrabbedComponent = trace.hit.component  # n8-12

Source references

Comments such as:

# n7
# n15-17
# n18-23

refer to the selected source nodes.

Ask the AI to cite these references when reporting defects.

Follow the Vibe Blueprints instruction already provided.

Review this Unreal Blueprint logic.
Report confirmed defects and meaningful risks.
Cite the n# source references for every finding.
Preserve existing user-defined names.

Generate corrected nodes later

After the review, request a new complete reversible document:

Now generate the corrected logic as one complete importable document
beginning with # VibeBP.

Do not paste AI Debug text into Generate & copy nodes.