Common issues¶
Copy AI instruction fails¶
The plugin could not load its bundled instruction.
- reinstall the plugin;
- verify the plugin package is complete;
- remove stale
BinariesandIntermediatefolders after replacing an older build; - restart Unreal Editor.
Selected to AI reports no selected nodes¶
- click the target Blueprint graph;
- select at least one graph node;
- make sure the correct Blueprint Editor is focused;
- run Selected to AI again.
Generate & copy nodes is disabled¶
The panel is currently in AI Debug mode.
Switch to Round-trip before reverse generation.
An Input Key node uses the wrong key¶
Regenerate the native node text with the current plugin release.
Current releases normalize supported Input Key property representations before native clipboard generation.
Break Hit Result imports incorrectly¶
Regenerate with the current plugin release.
Current releases normalize known Hit Result break representations to a stable native function form.
Event Tick or BeginPlay appears as a placeholder¶
This is intentional.
Add the native event manually and reconnect the preserved output pins.
A camera, mesh, collision, movement, or Physics Handle reference is a placeholder¶
This is intentional.
Vibe Blueprints does not create or guess Blueprint-owned components. Replace the placeholder with a Get reference to the real component.
Missing normal variable after paste¶
- keep the pasted nodes selected;
- press Repair imported assets;
- compile the Blueprint.
Blueprint component references are intentionally excluded from automatic variable creation.
Timeline pins are missing¶
- keep the pasted Timeline selected;
- press Repair imported assets;
- refresh and compile.
A Custom Event call remains unresolved¶
- confirm the event was pasted into the same Blueprint;
- confirm it does not require unsupported user-defined parameters;
- run Repair imported assets;
- review Compiler Results.
The graph is difficult to read¶
Use Format selected nodes or enable Auto-format on repair.
The AI response does not import¶
Confirm that:
- it begins with
# VibeBP; - it is one complete document;
- it was generated using the instruction copied from the installed plugin;
- it does not contain invented project-specific components or assets;
- it is not AI Debug output.