Installation¶
Install from Fab¶
- Add Vibe Blueprints to your Fab library.
- Install it for the supported Unreal Engine version.
- Open the target Unreal project.
- Open Edit → Plugins.
- Search for Vibe Blueprints.
- Enable the plugin.
- Restart Unreal Editor when prompted.
Manual project installation¶
For a source package:
- Close Unreal Editor.
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Copy the complete plugin directory to:
-
When replacing an older build, remove stale compiled output:
-
Regenerate project files when required.
- Build the project Editor target.
- Launch Unreal Editor and enable the plugin.
Open the panel¶
- Open any Blueprint.
- In the Blueprint Editor, open Window.
- Select Vibe Blueprints.
Each open Blueprint Editor has its own panel state.
Verify the installation¶
Confirm that:
- the Vibe Blueprints panel opens;
- Copy AI instruction copies text successfully;
- Selected to AI reacts to the active graph selection;
- Generate & copy nodes creates Blueprint clipboard data from reversible VibeBP.