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Installation

Install from Fab

  1. Add Vibe Blueprints to your Fab library.
  2. Install it for the supported Unreal Engine version.
  3. Open the target Unreal project.
  4. Open Edit → Plugins.
  5. Search for Vibe Blueprints.
  6. Enable the plugin.
  7. Restart Unreal Editor when prompted.

Manual project installation

For a source package:

  1. Close Unreal Editor.
  2. Copy the complete plugin directory to:

    YourProject/Plugins/VibeBlueprints/
    
  3. When replacing an older build, remove stale compiled output:

    YourProject/Plugins/VibeBlueprints/Binaries/
    YourProject/Plugins/VibeBlueprints/Intermediate/
    
  4. Regenerate project files when required.

  5. Build the project Editor target.
  6. Launch Unreal Editor and enable the plugin.

Open the panel

  1. Open any Blueprint.
  2. In the Blueprint Editor, open Window.
  3. Select Vibe Blueprints.

Each open Blueprint Editor has its own panel state.

Verify the installation

Confirm that:

  • the Vibe Blueprints panel opens;
  • Copy AI instruction copies text successfully;
  • Selected to AI reacts to the active graph selection;
  • Generate & copy nodes creates Blueprint clipboard data from reversible VibeBP.

Continue to Quick start →